Good virtual reality creates a sense of presence — the feeling of really being in the virtual world. But what causes presence to happen? We know that certain features of a virtual environment help generate presence, but other features can hamper or break it entirely. In this Google Cardboard application you will visit a virtual bar to watch a singer perform. There are subtly different versions of the scene. With your permission we will gather data from questionnaires that you answer inside the application. These answers will help us better understand presence in virtual reality.
We will share aggregate results from the study with VR researchers and enthusiasts, and the general public.
We collect no personal data in the app, just your answers to questions and what you do inside the application. You can opt out of any data collection. All data is held anonymously in compliance with the UK Data Protection Act. This study is approved by the University College London Research Ethics Committee (Project ID Number 0439/002).
For more information see http://vr.cs.ucl.ac.uk/vrjam/information-for-participants/